Showing posts with label 3D art. Show all posts
Showing posts with label 3D art. Show all posts

Friday, December 18, 2015

Final Assignment: HDRIFinal Render

Final Render
Back Plate

AO Render

Diffuse Render

Alpha Render

Spec Render
Multipass Renders with an Enviornment HDR

Friday, December 4, 2015

Making Copper and Gold using IOR data for RGB

 Copper
Gold

Reflective Formula/Specular Amount

These are the Specular Amount for each of these metals by using the Reflective Formula.

Silver= 95.5%
Tungsten= 64.9% or 65%
Iron= 56.3%
Mercury= 78.2%
Aluminum= 97.7%
Magnesium= 95.5%
Platinum= 68.4%
Tin= 82.8%
Titanium= 62.8%
Zinc= 83.8%
Lead= 63.3%
Gold= 88.4%
Nickel= 65.4%
Copper= 83.2%
Chromium= 64.6%

Thursday, October 15, 2015

REFRENCES FOR MATERIAL AND LIGHTING

CHROME: silver, reflective, metallic, cold, steel

Gold: yellow, brown, dirty, metalized, shiny

Copper: brown, bronze, shiny,non-magnetic

Aluminum: silver, fragile, shiny, rough,
Plastic: transparent, clear, light, smooth

Friday, September 25, 2015






 Bouy Final with the Final Render (lighting and textured) and all the maps (color,normal,spec,and ao)

Friday, September 4, 2015

Saturday, August 15, 2015

Friday, August 7, 2015

Friday, July 24, 2015




Pretty much done with the Low Poly. Will add detail in the future...